Devlog
- December 03, 2023 by Pixel2#robincamp, #management, #prison architect, #rimworld, #bandit, #medievalHello everyone, Recently, I've been working on enhancing the interface that appears when a bandit is selected to make it more visually accessible at a glance and less off-putting to look at. I've also... Continue reading
- November 25, 2023 by Pixel2#robincamp, #c#, #unity, #pixelart, #management, #prison architect, #rimworldHello everyone! Today, I'm going to talk to you about the bandits, who are the core element of the game. They are all different from one another, each with their own stats,name and personality. Bandit... Continue reading
- November 22, 2023 by Pixel4#robincamp, #unity, #pixelart, #management, #prison architect, #rimworld, #top-down, #c#Howdy folks, Robincamp's prototype is out, and it's my duty to give y'all a little lowdown on the game and yours truly in this first devlog. I go by Pixel, the game's developer, and I've been grindin'... Continue reading