New bandits information ui
Hello everyone,
Recently, I've been working on enhancing the interface that appears when a bandit is selected to make it more visually accessible at a glance and less off-putting to look at.
I've also added unique faces to the bandits, giving each one its own distinct visage. This allows you to form connections with your team. Each bandit now has a background as well. Currently, there are only a few backgrounds, and they are minimally developed. However, I'll be adding more in the future, along with a means to add your own via an editable file.
The facial system is still a work in progress to avoid spending too much time on it. That's why there are currently no different hair colors, facial expressions, or faces that accurately reflect the bandit's sprite or traits (for instance, a Strong bandit won't have a face reflecting strength). However, all of these elements will be added in the future!
The other page, "Thought," compiles the bandit's mood, recent thoughts, and relationships with other bandits. This information will be useful for determining if a bandit is at risk of leaving your camp or if tensions might arise.
I've included some character descriptions for you to get a preview. Remember that everything is still a work in progress, and there will be changes and improvements made.
Thank you for reading this devlog. Feel free to share your thoughts on these portraits!
Get Robincamp
Robincamp
Take the lead of a bandit camp in this management game.
Status | Prototype |
Author | Pixel |
Tags | Management, Pixel Art, Prototype |
Languages | English, French |
Accessibility | Interactive tutorial |
More posts
- The banditsNov 25, 2023
- Camp established.Nov 22, 2023
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