The bandits


Hello everyone! 

Today, I'm going to talk to you about the bandits, who are the core element of the game. They are all different from one another, each with their own stats,name and personality.


Bandits have skills that can vary based on events that occur. Injuries or personality traits can impose penalties or bonuses on these skills.


Your bandits have unique personality traits. If you have a bandit with choleric tendencies, they may lose their composure, leading to potentially fatal consequences. On the other hand, a bandit with a Leader personality can provide bonuses to certain events.


The appearance of your bandits is generated using various sprites, making each one different. Currently, the game has only a few sprites, but this number is expected to increase, making each bandit even more unique.



Your bandits can suffer injuries. They don't just have a health bar; they have bones, muscles, and organs. A single blow can be fatal, and a fracture can prevent them from using their weapon. Each injury requires appropriate care from a doctor, whom you must convince to work for you.


Feel free to leave comments about what you would like to see in the bandits; I might be able to implement your suggestions into the game!

Thank you for reading this devlog. The next one will be dedicated to explaining what I'm currently working on. Don't forget that you can test the prototype and leave suggestions on what you would like to see!

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