Camp established.


Howdy folks,

Robincamp's prototype is out, and it's my duty to give y'all a little lowdown on the game and yours truly in this first devlog.

I go by Pixel, the game's developer, and I've been grindin' on this solo during my downtime for a while now. Can't work on it 'round the clock 'cause, you know, I got a day job. So, I reckoned I'd toss the prototype out in the wild for free access, hopin' to speed things up with your feedback and suggestions.

Robincamp is a management game where you run a gang's hideout. I'm building it on Unity, coding it in C#. Them sprites? All crafted by my own hands, which eats up a heap of time. I'm crossing my fingers that one day the game gets far enough, and enough folks are chompin' at the bit for it, so I can go full-time on it and snag a graphic artist.

Next devlog, I'll be chattin' about them bandits, the main stars of this here game.

Pixel. 

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